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- class ActionFillGeneratorTankCB : ActionContinuousBaseCB
- {
- private const float QUANTITY_FILLED_PER_SEC = 400;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousFillPowerGenerator(QUANTITY_FILLED_PER_SEC, LIQUID_GASOLINE);
- }
- };
- class ActionFillGeneratorTank: ActionContinuousBase
- {
- void ActionFillGeneratorTank()
- {
- m_CallbackClass = ActionFillGeneratorTankCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#refuel";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- PowerGeneratorBase pg;
-
- if ( Class.CastTo(pg,target.GetObject()) )
- {
- if ( pg.CanAddFuel( item ) )
- {
- return true;
- }
- }
-
- return false;
- }
- };
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