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- class ActionFoldBaseBuildingObjectCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.DEFAULT_DEPLOY );
- }
- }
- class ActionFoldBaseBuildingObject: ActionContinuousBase
- {
- void ActionFoldBaseBuildingObject()
- {
- m_CallbackClass = ActionFoldBaseBuildingObjectCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_Text = "#fold";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
- m_ConditionItem = new CCINotPresent;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
-
- if ( targetObject.CanUseConstruction() )
- {
- BaseBuildingBase base_building = BaseBuildingBase.Cast( targetObject );
-
- if ( base_building.CanFoldBaseBuildingObject() )
- {
- return true;
- }
- }
-
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- ItemBase item;
- BaseBuildingBase base_building = BaseBuildingBase.Cast( action_data.m_Target.GetObject() );
-
- base_building.CreateConstructionKitInHands(action_data.m_Player);
- base_building.DestroyConstruction();
- }
-
- override string GetAdminLogMessage(ActionData action_data)
- {
- return " folded " + action_data.m_Target.GetObject().GetDisplayName();
- }
- }
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