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- class ActionPlaceOnGroundCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_PLACE);
- }
- };
- //!DEPRECATED
- class ActionPlaceOnGround: ActionContinuousBase
- {
- void ActionPlaceOnGround()
- {
- m_CallbackClass = ActionPlaceOnGroundCB;
- m_Text = "#place_object";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone;
- m_ConditionItem = new CCIDummy;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( player && player.IsAlive() && !item.IsDamageDestroyed() ) //&& IsConscious && IsNotCaptured
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- action_data.m_Player.DropItem(action_data.m_MainItem);
- }
- };
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