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- class CAContinuousRepeatPushBoat : CAContinuousRepeatPushObject
- {
- override float GetProgressWidgetMultiplier()
- {
- return 4;
- }
- }
- class ActionPushBoatCB : ActionPushObjectCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeatPushBoat(UATimeSpent.PUSH_BOAT);
- }
- }
- class ActionPushBoat : ActionPushObject
- {
- void ActionPushBoat()
- {
- m_CallbackClass = ActionPushBoatCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#STR_push_boat";
- }
-
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer(action_data);
-
- BoatScript boat = BoatScript.Cast(action_data.m_Target.GetObject());
- if (boat)
- boat.SyncSoundPushBoat(true);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- BoatScript boat = BoatScript.Cast(action_data.m_Target.GetObject());
- if (boat)
- boat.SyncSoundPushBoat(false);
- }
- }
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