actionrepairboatchassis.c 1.2 KB

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  1. class ActionRepairBoatChassis : ActionRepairVehiclePartBase
  2. {
  3. void ActionRepairBoatChassis()
  4. {
  5. m_CallbackClass = ActionRepairVehiclePartCB;
  6. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
  7. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
  8. m_FullBody = true;
  9. m_LockTargetOnUse = false;
  10. m_Text = "#repair";
  11. }
  12. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  13. {
  14. if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
  15. return false;
  16. BoatScript boat = BoatScript.Cast(target.GetObject());
  17. if (!boat)
  18. return false;
  19. if (GetGame().IsDedicatedServer())
  20. return true;
  21. string damageZone = "";
  22. array<string> selections = new array<string>();
  23. boat.GetActionComponentNameList(target.GetComponentIndex(), selections);
  24. foreach (string selection : selections)
  25. {
  26. if (boat && DamageSystem.GetDamageZoneFromComponentName(boat, selection, damageZone))
  27. {
  28. if (damageZone == "Engine")
  29. continue;
  30. int zoneHP = boat.GetHealthLevel(damageZone);
  31. if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
  32. {
  33. m_CurrentDamageZone = damageZone;
  34. return true;
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. }