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- class ActionRepairBoatEngineCB : ActionRepairVehiclePartCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
- }
- }
- class ActionRepairBoatEngine : ActionRepairVehiclePartBase
- {
- void ActionRepairBoatEngine()
- {
- m_CallbackClass = ActionRepairBoatEngineCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
- m_LockTargetOnUse = false;
- m_Text = "#repair";
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- Blowtorch bt = Blowtorch.Cast(item);
- if (!bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM))
- return false;
-
- BoatScript boat = BoatScript.Cast(target.GetObject());
- if (!boat || boat.EngineIsOn())
- return false;
-
- if (GetGame().IsDedicatedServer())
- return true;
-
- string damageZone = "";
- array<string> selections = new array<string>();
- boat.GetActionComponentNameList(target.GetComponentIndex(), selections, LOD.NAME_VIEW);
- foreach (string selection : selections)
- {
- if (boat && DamageSystem.GetDamageZoneFromComponentName(boat, selection, damageZone))
- {
- if (damageZone == "Engine")
- {
- int zoneHP = boat.GetHealthLevel(damageZone);
- if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
- {
- m_CurrentDamageZone = damageZone;
- return true;
- }
- }
- }
- }
-
- return false;
- }
-
- override void AdjustVehicleHealthServer(ActionData action_data)
- {
- super.AdjustVehicleHealthServer(action_data);
-
- MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, UADamageApplied.BUILD);
- }
-
- override void OnStartAnimationLoopServer(ActionData action_data)
- {
- super.OnStartAnimationLoopServer(action_data);
- action_data.m_MainItem.GetCompEM().SwitchOn();
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- super.OnFinishProgressServer(action_data);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- action_data.m_MainItem.GetCompEM().SwitchOff();
- }
- }
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