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- class ActionRepairCarChassisWithBlowtorchCB : ActionRepairCarChassisCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
- }
- }
- class ActionRepairCarChassisWithBlowtorch : ActionRepairCarChassis
- {
- void ActionRepairCarChassisWithBlowtorch()
- {
- m_CallbackClass = ActionRepairCarChassisWithBlowtorchCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- Blowtorch bt = Blowtorch.Cast(item);
- return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM));
- }
- override void OnStartAnimationLoopServer(ActionData action_data)
- {
- super.OnStartAnimationLoopServer(action_data);
- action_data.m_MainItem.GetCompEM().SwitchOn();
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- super.OnFinishProgressServer(action_data);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- action_data.m_MainItem.GetCompEM().SwitchOff();
- }
- }
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