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- class ActionRepairCarEngineCB : ActionRepairVehiclePartCB
- {}
- class ActionRepairCarEngine : ActionRepairVehiclePartBase
- {
- typename m_LastValidType; // deprecated
- int m_LastValidComponentIndex = -1;
-
- void ActionRepairCarEngine()
- {
- m_CallbackClass = ActionRepairCarEngineCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_FullBody = true;
- m_LockTargetOnUse = false;
- m_Text = "#repair";
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- CarScript car = CarScript.Cast(target.GetObject());
- if (!car || car.EngineIsOn())
- return false;
-
- if (GetGame().IsDedicatedServer())
- return true;
-
- if (m_LastValidType != target.Type() || m_LastValidComponentIndex != target.GetComponentIndex() || m_CurrentDamageZone == "")
- {
- string damageZone = "";
- array<string> selections = new array<string>();
- car.GetActionComponentNameList(target.GetComponentIndex(), selections, LOD.NAME_VIEW);
- foreach (string selection : selections)
- {
- if (car && DamageSystem.GetDamageZoneFromComponentName(car, selection, damageZone))
- {
- if (damageZone == "Engine")
- {
- int zoneHP = car.GetHealthLevel(damageZone);
- if (zoneHP > GameConstants.STATE_WORN && zoneHP < GameConstants.STATE_RUINED)
- {
- m_CurrentDamageZone = damageZone;
- m_LastValidComponentIndex = target.GetComponentIndex();
-
- return true;
- }
- }
- }
- }
- }
-
- return false;
- }
- override void AdjustVehicleHealthServer(ActionData action_data)
- {
- super.AdjustVehicleHealthServer(action_data);
-
- MiscGameplayFunctions.DealAbsoluteDmg(action_data.m_MainItem, UADamageApplied.BUILD);
- }
- }
- // deprecated
- class RepairCarEngineActionReciveData : RepairVehiclePartActionReciveData
- {}
- class RepairCarEngineActionData : RepairVehiclePartActionData
- {}
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