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- class ActionRepairItemWithBlowtorchCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
- }
- }
- class ActionRepairItemWithBlowtorch : ActionContinuousBase
- {
- void ActionRepairItemWithBlowtorch()
- {
- m_CallbackClass = ActionRepairItemWithBlowtorchCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
- m_LockTargetOnUse = false;
- m_Text = "#repair";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTCursor(UAMaxDistances.REPAIR);
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- PluginRepairing moduleRepairing;
- Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
- Blowtorch bt = Blowtorch.Cast(item);
- return bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM) && moduleRepairing && moduleRepairing.CanRepair(item, target.GetObject());
- }
- override void OnStartAnimationLoopServer(ActionData action_data)
- {
- super.OnStartAnimationLoopServer(action_data);
- action_data.m_MainItem.GetCompEM().SwitchOn();
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- super.OnFinishProgressServer(action_data);
-
- ItemBase targetItem = ItemBase.Cast(action_data.m_Target.GetObject());
- if (targetItem)
- {
- PluginRepairing moduleRepairing;
- Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
- moduleRepairing.Repair(action_data.m_Player, action_data.m_MainItem, targetItem, m_SpecialtyWeight);
- }
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- action_data.m_MainItem.GetCompEM().SwitchOff();
- }
- }
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