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- class ActionTuneRadioStationCB : ActionContinuousBaseCB
- {
- private const float REPEAT_AFTER_SEC = 1.0;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(REPEAT_AFTER_SEC);
- }
- }
- class ActionTuneRadioStation: ActionContinuousBase
- {
- void ActionTuneRadioStation()
- {
- m_CallbackClass = ActionTuneRadioStationCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
-
- m_Text = "#tune_radio_station";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone;
- m_ConditionItem = new CCINonRuined;
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Radio radio = Radio.Cast( item );
-
- if ( radio.CanOperate() )
- {
- return true;
- }
-
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- Radio radio = Radio.Cast( action_data.m_MainItem );
- radio.TuneNextStation();
- }
- }
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