actionuncoverheadtarget.c 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. class ActionUncoverHeadTargetCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COVER_HEAD);
  6. }
  7. };
  8. class ActionUncoverHeadTarget: ActionUncoverHeadBase
  9. {
  10. void ActionUncoverHeadTarget()
  11. {
  12. m_CallbackClass = ActionUncoverHeadTargetCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_Text = "#uncover_players_head";
  17. }
  18. override void CreateConditionComponents()
  19. {
  20. m_ConditionItem = new CCINone;
  21. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT,false);
  22. }
  23. override typename GetInputType()
  24. {
  25. return ContinuousInteractActionInput;
  26. }
  27. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  28. {
  29. PlayerBase targetPlayer;
  30. if (Class.CastTo(targetPlayer, target.GetObject()))
  31. {
  32. if (IsWearingBurlap(targetPlayer))
  33. {
  34. return true;
  35. }
  36. }
  37. return false;
  38. }
  39. override void OnFinishProgressServer(ActionData action_data)
  40. {
  41. PlayerBase targetPlayer = PlayerBase.Cast(action_data.m_Target.GetObject());
  42. if (CanReceiveAction(action_data.m_Target))
  43. {
  44. UncoverHead(PlayerBase.Cast(action_data.m_Target.GetObject()),action_data.m_Player);
  45. }
  46. }
  47. bool IsWearingBurlap(PlayerBase player)
  48. {
  49. EntityAI attachment;
  50. Class.CastTo(attachment, player.GetInventory().FindAttachment(InventorySlots.HEADGEAR));
  51. if (attachment && attachment.GetType() == "BurlapSackCover")
  52. {
  53. return true;
  54. }
  55. return false;
  56. }
  57. };