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- class ActionUpgradeTorchFromGasPumpCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.ADD_FUEL_TO_TORCH);
- }
- };
- class ActionUpgradeTorchFromGasPump: ActionContinuousBase
- {
- void ActionUpgradeTorchFromGasPump()
- {
- m_CallbackClass = ActionUpgradeTorchFromGasPumpCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#str_upgrade_torch_fuel";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionTarget = new CCTDummy;
- m_ConditionItem = new CCINonRuined;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Land_FuelStation_Feed fuelstation = Land_FuelStation_Feed.Cast(target.GetObject());
- FlammableBase flammable = FlammableBase.Cast(item);
-
- if ( flammable && fuelstation && fuelstation.HasFuelToGive() )
- {
- return flammable.CanReceiveUpgrade();
- }
-
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- Torch torch = Torch.Cast(action_data.m_MainItem);
-
- if (torch)
- {
- //torch.ConsumeRag();
- torch.Upgrade(null);
- }
- }
-
- override bool IsLockTargetOnUse()
- {
- return false;
- }
- };
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