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- class ActionUseRangefinderCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime( 1.0 );
- }
- };
- //!DEPRECATED
- class ActionUseRangefinder : ActionContinuousBase
- {
- void ActionUseRangefinder()
- {
- m_CallbackClass = ActionUseRangefinderCB;
- m_CommandUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#use_range_finder";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
-
- override bool IsFullBody(PlayerBase player)
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- return item.GetCompEM().CanWork() && Rangefinder.Cast( item ).IsInOptics();
- }
- }
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