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- class ActionWashHandsItemContinuousCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.WASH_HANDS);
- }
- };
- class ActionWashHandsItemContinuous: ActionContinuousBase
- {
- void ActionWashHandsItemContinuous()
- {
- m_CallbackClass = ActionWashHandsItemContinuousCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
- m_FullBody = false;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#wash_hands";
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( player.GetItemOnSlot("Gloves") )
- return false;
- bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !item.GetIsFrozen());
- return result;
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
- module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
- action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
- action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
- }
- };
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