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- class ActionFillOilCB : ActionContinuousBaseCB
- {
- private const float TIME_TO_REPEAT = 0.05;
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousFillOil( UAQuantityConsumed.POUR_LIQUID, TIME_TO_REPEAT );
- }
- };
- class ActionFillOil: ActionContinuousBase
- {
- void ActionFillOil()
- {
- m_CallbackClass = ActionFillOilCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_LockTargetOnUse = false;
- m_Text = "#refill_car";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if( !target || !IsTransport(target) )
- return false;
- if( item.GetQuantity() <= 0 )
- return false;
- Car car = Car.Cast( target.GetObject() );
- if( !car )
- return false;
-
- if( car.GetFluidFraction( CarFluid.OIL ) >= 0.98 )
- return false;
- array<string> selections = new array<string>;
- target.GetObject().GetActionComponentNameList(target.GetComponentIndex(), selections);
- CarScript carS = CarScript.Cast(car);
- if( carS )
- {
- for (int s = 0; s < selections.Count(); s++)
- {
- if ( selections[s] == carS.GetActionCompNameOil() )
- {
- float dist = vector.Distance( carS.GetRefillPointPosWS(), player.GetPosition() );
- if ( dist < carS.GetActionDistanceOil() )
- return true;
- }
- }
- }
- return false;
- }
- override void OnEndAnimationLoopServer( ActionData action_data )
- {
- if ( action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0.01 )
- {
- action_data.m_MainItem.SetQuantity(0);
- }
- }
- };
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