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- class ActionDebugReciveData : ActionReciveData
- {
- ItemBase m_Item;
- int m_DebugActionID;
- EntityAI m_Entity;
- }
- class ActionDebugData : ActionData
- {
- int m_DebugActionID;
- EntityAI m_Entity;
- }
- #ifdef DIAG_DEVELOPER
- class ActionDebug : ActionInstantBase
- {
- override bool HasTarget()
- {
- return false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTNone;
- }
-
- override ActionData CreateActionData()
- {
- ActionDebugData action_data = new ActionDebugData;
- return action_data;
- }
-
- override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
- {
- ActionDebugData action_data_d;
- Class.CastTo( action_data_d, CreateActionData());
- action_data_d.m_Action = this;
- action_data_d.m_Player = player;
-
- if (!GetGame().IsDedicatedServer() )
- {
- ref Param2<EntityAI,int> ndata = Param2<EntityAI,int>.Cast( extra_data );
- action_data_d.m_Entity = ndata.param1;
- action_data_d.m_DebugActionID = ndata.param2;
- }
-
- ActionReciveData action_recive_data = player.GetActionManager().GetReciveData();
- if ( action_recive_data )
- {
- HandleReciveData(action_recive_data,action_data_d);
- }
- action_data = action_data_d;
-
- return true;
- }
-
- override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
- {
- ActionDebugData action_data_d;
- Class.CastTo( action_data_d, action_data );
-
- ctx.Write(action_data_d.m_Entity);
- ctx.Write(action_data_d.m_DebugActionID);
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new ActionDebugReciveData;
- }
-
- ActionDebugReciveData action_recive_data_d = ActionDebugReciveData.Cast(action_recive_data);
-
- EntityAI ent;
- int debugActionID;
-
- if(!ctx.Read(ent))
- return false;
- if(!ctx.Read(debugActionID))
- return false;
-
- action_recive_data_d.m_Entity = ent;
- action_recive_data_d.m_DebugActionID = debugActionID;
- return true;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- ActionDebugReciveData action_recive_data_d = ActionDebugReciveData.Cast(action_recive_data);
- ActionDebugData action_data_d = ActionDebugData.Cast(action_data);
-
- action_data_d.m_Entity = action_recive_data_d.m_Entity;
- action_data_d.m_DebugActionID = action_recive_data_d.m_DebugActionID;
- }
-
- override void Start(ActionData action_data)
- {
- ActionDebugData action_data_d;
- Class.CastTo( action_data_d, action_data );
- if (action_data_d.m_Entity && !action_data_d.m_Entity.IsSetForDeletion())
- action_data_d.m_Entity.OnAction(action_data_d.m_DebugActionID,action_data_d.m_Player,NULL);
- }
-
- override bool UseAcknowledgment()
- {
- return false;
- }
-
- };
- #endif
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