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- class ActionCloseBarrelHoles: ActionInteractBase
- {
- void ActionCloseBarrelHoles()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#close";
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object target_object = target.GetObject();
- if ( target_object.IsItemBase() )
- {
- BarrelHoles_ColorBase ntarget = BarrelHoles_ColorBase.Cast( target_object );
- if( ntarget )
- {
- if ( ntarget.IsOpen() )
- {
- return true;
- }
- }
- }
- return false;
- }
- override void OnExecuteServer( ActionData action_data )
- {
- Object target_object = action_data.m_Target.GetObject();
- BarrelHoles_ColorBase ntarget = BarrelHoles_ColorBase.Cast( target_object );
-
- if( ntarget )
- {
- ntarget.Close();
- if (ntarget.GetBarrelCloseSoundset() != string.Empty)
- ntarget.StartItemSoundServer(SoundConstants.ITEM_BARREL_CLOSE);
- }
- }
- }
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