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- class ActionDeconstructShelter : ActionContinuousBase
- {
- void ActionDeconstructShelter()
- {
- m_CallbackClass = ActionPackTentCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#pack_tent";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINone();
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool HasProgress()
- {
- return true;
- }
-
- override bool HasAlternativeInterrupt()
- {
- return true;
- }
-
- override bool ActionConditionContinue(ActionData action_data)
- {
- return true;
- }
-
- override ActionData CreateActionData()
- {
- PlaceObjectActionData action_data = new PlaceObjectActionData();
- return action_data;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
- return false;
-
- Object targetObject = target.GetObject();
- if (targetObject)
- {
- ShelterBase shelter = ShelterBase.Cast(targetObject);
- return shelter && shelter.CanBePacked();
- }
- return false;
- }
-
- override void OnStart(ActionData action_data)
- {
- super.OnStart(action_data);
- action_data.m_Player.TryHideItemInHands(true);
- }
-
- override void OnEnd(ActionData action_data)
- {
- super.OnEnd(action_data);
- action_data.m_Player.TryHideItemInHands(false);
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- ShelterBase shelter = ShelterBase.Cast(action_data.m_Target.GetObject());
- if (shelter)
- shelter.Deconstruct();
- }
-
- override string GetAdminLogMessage(ActionData action_data)
- {
- return " packed " + action_data.m_Target.GetObject().GetDisplayName() + " with Hands ";
- }
- }
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