actionpackshelter.c 1.9 KB

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  1. class ActionDeconstructShelter : ActionContinuousBase
  2. {
  3. void ActionDeconstructShelter()
  4. {
  5. m_CallbackClass = ActionPackTentCB;
  6. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
  7. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD;
  8. m_FullBody = true;
  9. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  10. m_Text = "#pack_tent";
  11. }
  12. override void CreateConditionComponents()
  13. {
  14. m_ConditionTarget = new CCTCursor(UAMaxDistances.DEFAULT);
  15. m_ConditionItem = new CCINone();
  16. }
  17. override typename GetInputType()
  18. {
  19. return ContinuousInteractActionInput;
  20. }
  21. override bool HasProgress()
  22. {
  23. return true;
  24. }
  25. override bool HasAlternativeInterrupt()
  26. {
  27. return true;
  28. }
  29. override bool ActionConditionContinue(ActionData action_data)
  30. {
  31. return true;
  32. }
  33. override ActionData CreateActionData()
  34. {
  35. PlaceObjectActionData action_data = new PlaceObjectActionData();
  36. return action_data;
  37. }
  38. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  39. {
  40. if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
  41. return false;
  42. Object targetObject = target.GetObject();
  43. if (targetObject)
  44. {
  45. ShelterBase shelter = ShelterBase.Cast(targetObject);
  46. return shelter && shelter.CanBePacked();
  47. }
  48. return false;
  49. }
  50. override void OnStart(ActionData action_data)
  51. {
  52. super.OnStart(action_data);
  53. action_data.m_Player.TryHideItemInHands(true);
  54. }
  55. override void OnEnd(ActionData action_data)
  56. {
  57. super.OnEnd(action_data);
  58. action_data.m_Player.TryHideItemInHands(false);
  59. }
  60. override void OnFinishProgressServer(ActionData action_data)
  61. {
  62. ShelterBase shelter = ShelterBase.Cast(action_data.m_Target.GetObject());
  63. if (shelter)
  64. shelter.Deconstruct();
  65. }
  66. override string GetAdminLogMessage(ActionData action_data)
  67. {
  68. return " packed " + action_data.m_Target.GetObject().GetDisplayName() + " with Hands ";
  69. }
  70. }