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- class ActionPackTentCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DEPLOY); //Use same time as Deploy
- }
- }
- class ActionPackTent : ActionContinuousBase
- {
- void ActionPackTent()
- {
- m_CallbackClass = ActionPackTentCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_CommandUID = 0;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#pack_tent";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTCursorParent(UAMaxDistances.DEFAULT);
- }
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
- override bool IsUsingProxies()
- {
- return true;
- }
- override bool HasProgress()
- {
- return true;
- }
-
- override bool HasAlternativeInterrupt()
- {
- return true;
- }
-
- override bool UseMainItem()
- {
- return false;
- }
-
- override bool ActionConditionContinue( ActionData action_data )
- {
- Object targetParent = action_data.m_Target.GetParent();
- TentBase tent = TentBase.Cast( targetParent );
- return tent.CanBePacked();
- }
-
- override ActionData CreateActionData()
- {
- PlaceObjectActionData action_data = new PlaceObjectActionData;
- return action_data;
- }
-
- override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
- {
- if ( super.SetupAction(player, target, item, action_data, extra_data ))
- {
- PlaceObjectActionData poActionData;
- poActionData = PlaceObjectActionData.Cast(action_data);
- poActionData.m_AlreadyPlaced = false;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD; //Call the animation
- return true;
- }
- return false;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
- Object targetParent = target.GetParent();
-
- TentBase inventory_tent = TentBase.Cast(targetObject);
- if (inventory_tent && inventory_tent.GetHierarchyRootPlayer())
- {
- return false; //tent is somewhere in player's inventory
- }
-
- if ( player && targetObject && targetParent )
- {
- TentBase tent = TentBase.Cast( targetParent );
- if ( tent.CanBePacked() )
- {
- array<string> selections = new array<string>;
- targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
-
- for ( int s = 0; s < selections.Count(); s++ )
- {
- if ( selections[s] == "pack" )
- {
- return true;
- }
- }
- }
- }
- return false;
- }
-
- override void Start( ActionData action_data ) //Setup on start of action
- {
- super.Start(action_data);
-
- if ( action_data.m_Player ) action_data.m_Player.TryHideItemInHands(true);
- }
-
- override void OnExecute( ActionData action_data )
- {
- Object targetParent = action_data.m_Target.GetParent();
- TentBase tent = TentBase.Cast( targetParent );
- tent.SetIsBeingPacked(true);
- }
-
- override void OnEnd( ActionData action_data )
- {
- Object targetParent = action_data.m_Target.GetParent();
- TentBase tent = TentBase.Cast( targetParent );
- tent.SetIsBeingPacked(false);
- if ( action_data.m_Player ) action_data.m_Player.TryHideItemInHands(false);
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- //vector offset = Vector(1, 0, 0);
- Object targetParent = action_data.m_Target.GetParent();
- TentBase tent = TentBase.Cast( targetParent );
- if (tent.CanBePacked())
- tent.Pack(true);
- }
-
- override string GetAdminLogMessage(ActionData action_data)
- {
- return " packed " + action_data.m_Target.GetParent().GetDisplayName() + " with Hands ";
- }
- };
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