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- //!DEPRECATED
- class ActionTakeHybridAttachmentToHands: ActionInteractBase
- {
- void ActionTakeHybridAttachmentToHands()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS;
- m_Text = "#take_to_hands";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotPresent;
- m_ConditionTarget = new CCTCursor;
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override typename GetInputType()
- {
- return ContinuousInteractActionInput;
- }
-
- override bool HasProgress()
- {
- return false;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- EntityAI tgt_entity = EntityAI.Cast( target.GetObject() );
-
- if ( tgt_entity && BaseBuildingBase.Cast(tgt_entity) &&!tgt_entity.IsBeingPlaced() /*&& BaseBuildingBase.Cast(tgt_entity).IsPlayerInside(player,"")*/ )
- {
- string component_name = tgt_entity.GetActionComponentName( target.GetComponentIndex() );
-
- ItemBase attachment = ItemBase.Cast(tgt_entity.FindAttachmentBySlotName(component_name));
-
- if ( attachment && player.GetInventory().CanAddEntityIntoHands(attachment) && attachment.IsTakeable() )
- {
- return true;
- }
- }
- return false;
- }
-
- override bool CanContinue( ActionData action_data )
- {
- return true;
- }
-
- override void OnExecute( ActionData action_data )
- {
- if (GetGame().IsDedicatedServer())
- {
- ClearActionJuncture(action_data);
- return;
- }
-
- OnExecuteImpl(action_data);
- }
-
- protected void OnExecuteImpl( ActionData action_data )
- {
- EntityAI tgt_entity = EntityAI.Cast( action_data.m_Target.GetObject() );
- string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
- ItemBase attachment;
-
- if ( tgt_entity && ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
- {
- ClearInventoryReservationEx(action_data);
- float stackable = attachment.GetTargetQuantityMax(-1);
-
- if( stackable == 0 || stackable >= attachment.GetQuantity() )
- {
- //take to hands
- action_data.m_Player.PredictiveTakeEntityToHands( attachment );
- }
- else if( stackable != 0 && stackable < attachment.GetQuantity() )
- {
- //split and take to hands
- attachment.SplitIntoStackMaxHandsClient( action_data.m_Player );
- }
- }
- }
-
- override void CreateAndSetupActionCallback( ActionData action_data )
- {
- EntityAI tgt_entity = EntityAI.Cast( action_data.m_Target.GetObject() );
- string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
- ItemBase attachment;
- bool heavy_item = false;
-
- if ( tgt_entity && ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
- {
- ActionBaseCB callback;
- if ( attachment && attachment.ConfigIsExisting("heavyItem") && attachment.ConfigGetBool("heavyItem") )
- {
- heavy_item = true;
- }
- }
-
- if( heavy_item )
- {
- Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_ERECT));
- }
- else
- {
- if( action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) )
- {
- Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS,GetCallbackClassTypename()));
- }
- else
- {
- Class.CastTo(callback, action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS,GetCallbackClassTypename(),DayZPlayerConstants.STANCEMASK_PRONE));
- }
- }
- callback.SetActionData(action_data);
- callback.InitActionComponent();
- action_data.m_Callback = callback;
- }
- }
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