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- class ActionTurnOffPowerGenerator: ActionInteractBase
- {
- void ActionTurnOffPowerGenerator()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
- m_Text = "#switch_off";
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
- ItemBase target_IB = ItemBase.Cast( targetObject );
-
- if ( target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- override void OnExecuteServer( ActionData action_data )
- {
- Object targetObject = action_data.m_Target.GetObject();
- if ( targetObject )
- {
- ItemBase target_IB = ItemBase.Cast( targetObject );
- target_IB.GetCompEM().SwitchOff();
- target_IB.GetCompEM().InteractBranch(target_IB);
- }
- }
- };
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