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- class ActionTurnOffSpotlight: ActionInteractBase
- {
- void ActionTurnOffSpotlight()
- {
- m_Text = "#switch_off";
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
- string selection = targetObject.GetActionComponentName(target.GetComponentIndex());
- ItemBase target_IB = ItemBase.Cast( target.GetObject() );
-
- if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
- {
- return true;
- }
-
- return false;
- }
- override void OnExecuteServer( ActionData action_data )
- {
- Object targetObject = action_data.m_Target.GetObject();
- if ( targetObject )
- {
- EntityAI target_EAI = EntityAI.Cast( targetObject );
- target_EAI.GetCompEM().SwitchOff();
- }
- }
- };
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