actionanimatecarselection.c 1.8 KB

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  1. class ActionAnimateCarSelection: ActionInteractBase
  2. {
  3. string m_AnimSource = "";
  4. void ActionAnimateCarSelection()
  5. {
  6. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
  7. m_StanceMask = DayZPlayerConstants.STANCEMASK_ALL;
  8. m_Text = "#manipulate";
  9. }
  10. override void CreateConditionComponents()
  11. {
  12. m_ConditionItem = new CCINone;
  13. m_ConditionTarget = new CCTNone;
  14. }
  15. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  16. {
  17. if (!target)
  18. {
  19. return false;
  20. }
  21. if (!IsInReach(player, target, UAMaxDistances.DEFAULT))
  22. {
  23. return false;
  24. }
  25. Object targetObject = target.GetObject();
  26. Entity targetEnt = Entity.Cast(targetObject);
  27. array<string> selections = new array<string>();
  28. targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
  29. CarScript car;
  30. if (Class.CastTo(car, targetEnt))
  31. {
  32. for (int i = 0; i < selections.Count(); i++)
  33. {
  34. m_AnimSource = car.GetAnimSourceFromSelection(selections[i]);
  35. if (m_AnimSource != "")
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. override void OnStartServer(ActionData action_data)
  44. {
  45. super.OnStartServer(action_data);
  46. Entity targetEnt;
  47. if (Class.CastTo(targetEnt, action_data.m_Target.GetObject()))
  48. {
  49. if (targetEnt.GetAnimationPhase(m_AnimSource) > 0.5)
  50. {
  51. targetEnt.SetAnimationPhase(m_AnimSource, 0.0);
  52. }
  53. if (targetEnt.GetAnimationPhase(m_AnimSource) <= 0.5)
  54. {
  55. targetEnt.SetAnimationPhase(m_AnimSource, 1.0);
  56. }
  57. }
  58. CarScript car;
  59. if (Class.CastTo(car, action_data.m_Target.GetObject()))
  60. {
  61. car.ForceUpdateLightsStart();
  62. }
  63. }
  64. override void OnEndServer( ActionData action_data )
  65. {
  66. super.OnEndServer(action_data);
  67. CarScript car;
  68. if (Class.CastTo(car, action_data.m_Target.GetObject()))
  69. {
  70. car.ForceUpdateLightsEnd();
  71. }
  72. }
  73. };