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- //!DEPRECATED
- class ActionBuildPartSwitch: ActionSingleUseBase
- {
- void ActionBuildPartSwitch()
- {
- //m_StanceMask = DayZPlayerConstants.STANCEMASK_NOTRAISED;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
- m_FullBody = true;
- m_Text = "#switch_to_the_next_part";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.BASEBUILDING);
- }
-
- override bool IsInstant()
- {
- return true;
- }
-
- override bool RemoveForceTargetAfterUse()
- {
- return false;
- }
-
- override bool UseAcknowledgment()
- {
- return true;
- }
-
- override bool CanBeUsedLeaning()
- {
- return false;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- return false;
- }
-
- //-------------------------------------------------
- override void OnStartClient(ActionData action_data)
- {
- super.OnStartClient( action_data );
-
- SetNextIndex(action_data);
- }
-
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer( action_data );
-
- if (!GetGame().IsMultiplayer())
- SetNextIndex(action_data);
- }
-
- void SetNextIndex(ActionData action_data)
- {
- ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
- construction_action_data.SetNextIndex();
- }
- }
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