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- class ActionClapBearTrapWithThisItem: ActionSingleUseBase
- {
- void ActionClapBearTrapWithThisItem()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_POKE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_FullBody = true;
- m_Text = "#trigger_bear_trap";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTCursor;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!target)
- {
- return false;
- }
- BearTrap trap;
- if (Class.CastTo(trap, target.GetObject()))
- {
- return trap.IsActive() && trap.CanBeDisarmed() && IsInReach(player, target, UAMaxDistances.DEFAULT);
- }
- return false;
- }
- override void OnExecuteServer( ActionData action_data )
- {
- BearTrap trap;
- Class.CastTo(trap, action_data.m_Target.GetObject());
-
- trap.Disarm();
- }
- }
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