actionclapbeartrapwiththisitem.c 888 B

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  1. class ActionClapBearTrapWithThisItem: ActionSingleUseBase
  2. {
  3. void ActionClapBearTrapWithThisItem()
  4. {
  5. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_POKE;
  6. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  7. m_FullBody = true;
  8. m_Text = "#trigger_bear_trap";
  9. }
  10. override void CreateConditionComponents()
  11. {
  12. m_ConditionItem = new CCINonRuined;
  13. m_ConditionTarget = new CCTCursor;
  14. }
  15. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  16. {
  17. if (!target)
  18. {
  19. return false;
  20. }
  21. BearTrap trap;
  22. if (Class.CastTo(trap, target.GetObject()))
  23. {
  24. return trap.IsActive() && trap.CanBeDisarmed() && IsInReach(player, target, UAMaxDistances.DEFAULT);
  25. }
  26. return false;
  27. }
  28. override void OnExecuteServer( ActionData action_data )
  29. {
  30. BearTrap trap;
  31. Class.CastTo(trap, action_data.m_Target.GetObject());
  32. trap.Disarm();
  33. }
  34. }