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- class ActionClose: ActionSingleUseBase
- {
- void ActionClose()
- {
- m_Text = "#close";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( item && item.IsOpen() )
- {
- return true;
- }
- return false;
- }
- //setup
- override bool SetupAction( PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL )
- {
- if( super.SetupAction( player, target, item, action_data, extra_data ) )
- {
- SetCloseAnimation( item );
-
- return true;
- }
-
- return false;
- }
-
- void SetCloseAnimation( ItemBase item )
- {
- switch( item.Type() )
- {
- case Compass:
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE;
- break;
- case TelescopicBaton:
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
- break;
- }
- }
-
- override void OnExecuteServer( ActionData action_data )
- {
- action_data.m_MainItem.Close();
- }
- };
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