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- class ActionConsumeSingle : ActionSingleUseBase
- {
- const int DEFAULT_CONSUMED_QUANTITY = 1;
-
- void ActionConsumeSingle()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY;
- m_Text = "#eat";
- }
-
- int GetConsumedQuantity()
- {
- return DEFAULT_CONSUMED_QUANTITY;
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty();
- m_ConditionTarget = new CCTSelf();
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- ConsumeConditionData dta = new ConsumeConditionData(player,item);
- return super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
- }
-
- override void OnExecuteServer(ActionData action_data)
- {
- PlayerBase player = action_data.m_Player;
-
- if (player && action_data.m_MainItem)
- {
- PlayerConsumeData consumeData = new PlayerConsumeData();
- consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
- consumeData.m_Amount = GetConsumedQuantity();
- consumeData.m_Source = action_data.m_MainItem;
- consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
- player.Consume(consumeData);
- }
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
- action_data.m_MainItem.SetQuantity(0);
- }
- }
- //! DEPRECATED
- class ActionConsumeSingleCB : ActionSingleUseBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
- }
- }
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