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- class ActionForceConsumeSingleCB : ActionSingleUseBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CASingleUseQuantityEdible(UAQuantityConsumed.DEFAULT);
- }
- }
- class ActionForceConsumeSingle : ActionSingleUseBase
- {
- const int DEFAULT_CONSUMED_QUANTITY = 1;
-
- void ActionForceConsumeSingle()
- {
- m_CallbackClass = ActionForceConsumeSingleCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
- m_StanceMask = DayZPlayerConstants.STANCEIDX_ERECT | DayZPlayerConstants.STANCEIDX_CROUCH;
- m_FullBody = true;
- m_Text = "#feed";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- }
-
- int GetConsumedQuantity()
- {
- return DEFAULT_CONSUMED_QUANTITY;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- if (item.GetQuantity() <= item.GetQuantityMin())
- return false;
-
- PlayerBase targetPlayer = PlayerBase.Cast(target.GetObject());
- ConsumeConditionData dta = new ConsumeConditionData(targetPlayer,item);
- return targetPlayer && targetPlayer.CanEatAndDrink() && targetPlayer.CanConsumeFood(dta) && item.CanBeConsumed(dta);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_MainItem && action_data.m_MainItem.GetQuantity() <= 0)
- action_data.m_MainItem.SetQuantity(0);
- }
-
- override void OnExecuteServer(ActionData action_data)
- {
- PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
-
- if (target && action_data.m_MainItem)
- {
- PlayerConsumeData consumeData = new PlayerConsumeData();
- consumeData.m_Type = EConsumeType.ITEM_SINGLE_TIME;
- consumeData.m_Amount = GetConsumedQuantity();
- consumeData.m_Source = action_data.m_MainItem;
- consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
-
- target.Consume(consumeData);
- }
- }
- }
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