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- class ActionPlaceFireplaceIndoor: ActionSingleUseBase
- {
- void ActionPlaceFireplaceIndoor()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
- m_Text = "#place_object";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTCursor;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if ( !target ) return false;
- Object target_object = target.GetObject();
- string action_selection = target_object.GetActionComponentName( target.GetComponentIndex() );
- BuildingWithFireplace building = BuildingWithFireplace.Cast( target_object );
-
- if ( target_object && building && action_selection.Contains( FireplaceIndoor.FIREPOINT_ACTION_SELECTION ) )
- {
- if ( !IsInReach(player, target, UAMaxDistances.DEFAULT) ) return false;
-
- vector fire_point_pos_world, fire_point_rot_world;
- int fire_point_index = FireplaceIndoor.GetFirePointIndex( action_selection );
- if ( FireplaceIndoor.CanPlaceFireplaceInSelectedSpot( building, fire_point_index, fire_point_pos_world, fire_point_rot_world ) )
- {
- float rot_deg = 0.0;
- if ( building.HasSelection( FireplaceIndoor.FIREPOINT_PLACE_ROT + fire_point_index.ToString() ) )
- {
- vector diff = fire_point_rot_world - fire_point_pos_world;
- diff[1] = 0.0;
- diff.Normalize();
- float dotp = vector.Dot( "0 0 1" , diff );
- rot_deg = Math.Acos( dotp ) * Math.RAD2DEG;
- if ( ( diff[0] < 0 ) && ( diff[2] < 0 ) )
- rot_deg = 360.0 - rot_deg;
- else if ( ( diff[0] < 0 ) && ( diff[2] > 0 ) )
- rot_deg = 360.0 - rot_deg;
- //Debug.DrawArrow( fire_point_pos_world, fire_point_pos_world + diff );
- }
-
- float fire_point_dist = vector.Distance( fire_point_pos_world, player.GetPosition() );
- if ( fire_point_dist <= 2 )
- {
- player.SetLastFirePoint( fire_point_pos_world );
- player.SetLastFirePointIndex( fire_point_index );
- player.SetLastFirePointRot( rot_deg );
- return true;
- }
- }
- }
-
- return false;
- }
-
- override void OnExecuteServer(ActionData action_data)
- {
- FireplaceBase fireplaceInHands = FireplaceBase.Cast(action_data.m_MainItem);
- Object targetObject = action_data.m_Target.GetObject();
- BuildingWithFireplace buildingFireplace = BuildingWithFireplace.Cast(targetObject);
-
- //replace fireplace with lambda
- FireplaceToIndoorsLambda lambda = new FireplaceToIndoorsLambda(fireplaceInHands, buildingFireplace.GetFireplaceType(0), action_data.m_Player, action_data.m_Player.GetLastFirePoint(), action_data.m_Target.GetObject());
- lambda.SetTransferParams(true, true, true);
- action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
- }
-
- override bool IsLockTargetOnUse()
- {
- return false;
- }
- }
- class FireplaceToIndoorsLambda : TurnItemIntoItemLambda
- {
- int m_FirePointIndex;
- float m_FireplaceRot;
- vector m_SmokePosition;
-
- void FireplaceToIndoorsLambda( EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target )
- {
- InventoryLocation gnd = new InventoryLocation;
- vector mtx[4];
- Math3D.MatrixIdentity4( mtx );
- mtx[3] = pos;
- gnd.SetGround( NULL, mtx );
- OverrideNewLocation( gnd );
-
- //set fire point index and smoke point position in world
- m_FirePointIndex = player.GetLastFirePointIndex();
- m_FireplaceRot = player.GetLastFirePointRot();
-
- vector smoke_point_pos = target.GetSelectionPositionMS( FireplaceIndoor.FIREPOINT_SMOKE_POSITION + m_FirePointIndex.ToString() );
- vector smoke_point_pos_world = target.ModelToWorld( smoke_point_pos );
- m_SmokePosition = smoke_point_pos_world;
- }
- override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
- {
- super.CopyOldPropertiesToNew( old_item, new_item );
-
- FireplaceIndoor fireplace_indoor = FireplaceIndoor.Cast( new_item );
- if ( fireplace_indoor )
- {
- //set fire point index
- fireplace_indoor.SetFirePointIndex( m_FirePointIndex );
-
- //get fire and smoke position
- fireplace_indoor.SetSmokePointPosition( m_SmokePosition );
- vector fprot = vector.Zero;
- fprot[0] = m_FireplaceRot;
- fireplace_indoor.SetOrientation( fprot );
- //synchronize
- fireplace_indoor.Synchronize();
- }
- }
- };
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