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- class ActionTakeASip: ActionTakeABite
- {
- void ActionTakeASip()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_DRINK;
- m_Text = "#take_a_sip";
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- return false;
- }
- };
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