actiontakeasip.c 268 B

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  1. class ActionTakeASip: ActionTakeABite
  2. {
  3. void ActionTakeASip()
  4. {
  5. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_DRINK;
  6. m_Text = "#take_a_sip";
  7. }
  8. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  9. {
  10. return false;
  11. }
  12. };