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- class ActionToggleNVG: ActionBase
- {
- void ActionToggleNVG()
- {
- }
-
- override bool IsInstant()
- {
- return true;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- }
-
- override typename GetInputType()
- {
- return ToggleNVGActionInput;
- }
-
- override bool HasTarget()
- {
- return true;
- }
-
- override bool UseMainItem()
- {
- return false;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- NVGoggles goggles;
- Clothing NVmount;
- NVmount = Clothing.Cast(target.GetObject());
- if ( !NVmount )
- return false;
- goggles = NVGoggles.Cast(NVmount.FindAttachmentBySlotName("NVG"));
- if ( goggles )
- return true;
-
- return false;
- }
- override void Start( ActionData action_data )
- {
- super.Start( action_data );
-
- NVGoggles goggles;
- Clothing NVmount;
- NVmount = Clothing.Cast(action_data.m_Target.GetObject());
- goggles = NVGoggles.Cast(NVmount.FindAttachmentBySlotName("NVG"));
-
- goggles.RotateGoggles(goggles.m_IsLowered);
- }
- };
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