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- class ActionTriggerRemotely : ActionSingleUseBase
- {
- void ActionTriggerRemotely()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
- m_Text = "#STR_Detonate";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone();
- m_ConditionItem = new CCINonRuined();
- }
- override bool HasProgress()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override bool HasProneException()
- {
- return true;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- RemoteDetonatorTrigger rdt = RemoteDetonatorTrigger.Cast(item);
- if (rdt && rdt.IsConnected())
- {
- ExplosivesBase controlledDevice = ExplosivesBase.Cast(rdt.GetControlledDevice());
- if (controlledDevice && controlledDevice.GetPairDevice() != item)
- {
- rdt.UpdateLED(ERemoteDetonatorLEDState.OFF);
- return false;
- }
- if (controlledDevice && !controlledDevice.IsRuined() && controlledDevice.GetArmed())
- {
- if (vector.DistanceSq(player.GetPosition(), controlledDevice.GetPosition()) <= Math.SqrFloat(UAMaxDistances.EXPLOSIVE_REMOTE_ACTIVATION))
- {
- rdt.UpdateLED(ERemoteDetonatorLEDState.LIT);
-
- return true;
- }
- }
- }
-
- rdt.UpdateLED(ERemoteDetonatorLEDState.OFF);
- return false;
- }
- override void OnExecuteServer(ActionData action_data)
- {
- super.OnExecuteServer(action_data);
- RemoteDetonatorTrigger rdt = RemoteDetonatorTrigger.Cast(action_data.m_MainItem);
- if (rdt && rdt.IsConnected())
- {
- ItemBase controlledDevice = ItemBase.Cast(rdt.GetControlledDevice());
- if (controlledDevice && !controlledDevice.IsRuined())
- {
- controlledDevice.OnActivatedByItem(action_data.m_MainItem);
- action_data.m_MainItem.SetAnimationPhase("trigger", 1);
- action_data.m_MainItem.SetAnimationPhase("lever", 1);
- }
- }
- }
- }
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