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- class ActionTurnOffTransmitterCB : ActionSingleUseBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CASingleUse();
- }
- }
- class ActionTurnOffTransmitter: ActionTurnOffWhileInHands
- {
- void ActionTurnOffTransmitter()
- {
- m_CallbackClass = ActionTurnOffTransmitterCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#turn_off";
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (item.IsTransmitter())
- {
- return item.HasEnergyManager() && item.GetCompEM().IsWorking();
- }
- return false;
- }
-
- override void OnExecuteServer(ActionData action_data)
- {
- action_data.m_MainItem.GetCompEM().SwitchOff();
- }
- }
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