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- class ActionTurnOnAlarmClockCB : ActionSingleUseBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
- }
- }
- class ActionTurnOnAlarmClock: ActionTurnOnWhileInHands
- {
- void ActionTurnOnAlarmClock()
- {
- m_CallbackClass = ActionTurnOnAlarmClockCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
- m_Text = "#turn_on";
- }
-
- override bool HasProneException()
- {
- return true;
- }
-
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(item);
- return (!alarm.IsAlarmOn() && !alarm.IsRinging());
- }
-
- /*
- override void OnExecuteClient( ActionData action_data )
- {
- AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
- if (alarm)
- alarm.TurnOnClient();
- }
- */
-
- override void OnExecuteServer( ActionData action_data )
- {
- AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
- if (alarm)
- alarm.TurnOn();
- }
- }
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