1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- class ActionUnfoldEntity : ActionSingleUseBase
- {
- void ActionUnfoldEntity ()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
- }
- override void CreateConditionComponents ()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
- override bool HasTarget () { return false; }
- override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if (item)
- return true;
- return false;
- }
- override bool ActionConditionContinue ( ActionData action_data ) { return true; }
- override void OnExecuteClient ( ActionData action_data )
- {
- ClearInventoryReservationEx(action_data);
- }
- override void OnExecuteServer ( ActionData action_data )
- {
- if ( !GetGame().IsMultiplayer() )
- ClearInventoryReservationEx(action_data);
- ItemBase old_item = action_data.m_MainItem;
- if (old_item.ConfigIsExisting("ChangeIntoOnDetach"))
- {
- string str = old_item.ChangeIntoOnDetach();
- if (str != "")
- {
- UnfoldEntityLambda lambda = new UnfoldEntityLambda(action_data.m_MainItem, str, action_data.m_Player);
- lambda.SetTransferParams(true, true, true, false, 1);
- action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
- }
- }
- }
- };
- class UnfoldEntityLambda : TurnItemIntoItemLambda
- {
- void UnfoldEntityLambda (EntityAI old_item, string new_item_type, PlayerBase player)
- {
- }
- };
|