actionunfoldmap.c 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261
  1. class ActionUnfoldMapCB : ActionBaseCB
  2. {
  3. bool m_MapFolding;
  4. bool m_HasReceivedEvent;
  5. bool m_CancelCondition;
  6. int m_InitMovementState;
  7. int m_FinalMovementState;
  8. void ActionUnfoldMapCB()
  9. {
  10. RegisterAnimationEvent("ActionExec", UA_ANIM_EVENT);
  11. EnableStateChangeCallback();
  12. EnableCancelCondition(true);
  13. }
  14. void ~ActionUnfoldMapCB()
  15. {
  16. if (GetGame() && GetGame().GetMission())
  17. {
  18. if (!CfgGameplayHandler.GetUse3DMap())
  19. {
  20. GetGame().GetMission().RemoveActiveInputExcludes({"map"}, false);
  21. }
  22. else
  23. {
  24. GetGame().GetMission().RemoveActiveInputExcludes({"loopedactions"}, false);
  25. }
  26. GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.MAP);
  27. }
  28. if (!m_ActionData || !m_ActionData.m_Player)
  29. return;
  30. ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
  31. if (chernomap && m_ActionData.m_Player.IsMapOpen())
  32. {
  33. chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
  34. }
  35. }
  36. override void SetActionData(ActionData action_data)
  37. {
  38. m_ActionData = action_data;
  39. m_InitMovementState = m_ActionData.m_Player.m_MovementState.m_iStanceIdx;
  40. }
  41. bool CancelCondition()
  42. {
  43. return m_CancelCondition;
  44. }
  45. override void OnStateChange(int pOldState, int pCurrentState)
  46. {
  47. if (!m_ActionData || !m_ActionData.m_Player)
  48. return;
  49. if ((pOldState == STATE_LOOP_IN && pCurrentState == STATE_LOOP_LOOP) && !m_HasReceivedEvent)
  50. {
  51. m_CancelCondition = true;
  52. }
  53. }
  54. override void OnAnimationEvent(int pEventID)
  55. {
  56. if (!m_ActionData || !m_ActionData.m_Player)
  57. return;
  58. switch (pEventID)
  59. {
  60. case UA_ANIM_EVENT:
  61. m_HasReceivedEvent = true;
  62. m_FinalMovementState = m_ActionData.m_Player.m_MovementState.m_iStanceIdx;
  63. if (StateCheck())
  64. {
  65. PerformMapChange();
  66. m_CancelCondition = false;
  67. }
  68. else
  69. {
  70. m_CancelCondition = true;
  71. }
  72. break;
  73. }
  74. }
  75. override void OnFinish(bool pCanceled)
  76. {
  77. if (m_ActionData && m_ActionData.m_Player)
  78. {
  79. if (m_ActionData && m_ActionData.m_ActionComponent)
  80. m_ActionData.m_State = m_ActionData.m_ActionComponent.Interrupt(m_ActionData);
  81. if ((!GetGame().IsDedicatedServer()) && GetGame().GetUIManager() && GetGame().GetUIManager().IsMenuOpen(MENU_MAP))
  82. {
  83. GetGame().GetUIManager().FindMenu(MENU_MAP).Close();
  84. }
  85. ActionUnfoldMap action = ActionUnfoldMap.Cast(m_ActionData.m_Action);
  86. m_InitMovementState = -1;
  87. m_FinalMovementState = -1;
  88. m_ActionData.m_Player.SetMapClosingSyncSet(false); //reset
  89. ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
  90. if (chernomap && m_ActionData.m_Player.IsMapOpen())
  91. {
  92. chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
  93. }
  94. if (action)
  95. action.End(m_ActionData);
  96. }
  97. }
  98. void PerformMapChange()
  99. {
  100. if (m_ActionData.m_Player.IsSwimming() || m_ActionData.m_Player.IsClimbing() || m_ActionData.m_Player.IsFalling() || m_ActionData.m_Player.IsClimbingLadder() || m_ActionData.m_Player.IsUnconscious() || m_ActionData.m_Player.IsRestrained())
  101. return;
  102. ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
  103. if (chernomap)
  104. {
  105. if (!m_ActionData.m_Player.IsMapOpen() && !m_MapFolding)
  106. {
  107. if (m_CancelCondition) //do not open when cancelling in progress
  108. return;
  109. chernomap.SetMapStateOpen(true, m_ActionData.m_Player);
  110. if (!GetGame().IsMultiplayer() || GetGame().IsServer())
  111. {
  112. //chernomap.SyncMapMarkers();
  113. }
  114. if (!GetGame().IsDedicatedServer())
  115. {
  116. UIManager m_UIManager;
  117. UIScriptedMenu mapMenu;
  118. m_UIManager = GetGame().GetUIManager();
  119. m_UIManager.CloseAll();
  120. if (!CfgGameplayHandler.GetUse3DMap())
  121. {
  122. mapMenu = m_UIManager.EnterScriptedMenu(MENU_MAP, null);
  123. mapMenu.InitMapItem(chernomap);
  124. mapMenu.LoadMapMarkers();
  125. GetGame().GetMission().AddActiveInputExcludes({"map"});
  126. }
  127. else
  128. {
  129. GetGame().GetMission().AddActiveInputExcludes({"loopedactions"});
  130. }
  131. GetGame().GetMission().AddActiveInputRestriction(EInputRestrictors.MAP);
  132. }
  133. }
  134. else if (m_ActionData.m_Player.IsMapOpen())
  135. {
  136. chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
  137. m_MapFolding = true;
  138. m_ActionData.m_Player.SetMapOpen(false);
  139. }
  140. }
  141. }
  142. bool StateCheck()
  143. {
  144. return m_InitMovementState == m_FinalMovementState;
  145. }
  146. }
  147. class ActionUnfoldMap: ActionBase
  148. {
  149. void ActionUnfoldMap()
  150. {
  151. m_Text = "#unfold_map";
  152. }
  153. override bool IsInstant()
  154. {
  155. return false;
  156. }
  157. override void CreateConditionComponents()
  158. {
  159. m_ConditionItem = new CCINonRuined();
  160. m_ConditionTarget = new CCTNone();
  161. }
  162. override bool HasTarget()
  163. {
  164. return false;
  165. }
  166. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  167. {
  168. if (player.m_hac || player.IsMapOpen())
  169. {
  170. return false;
  171. }
  172. return true;
  173. }
  174. override int GetActionCategory()
  175. {
  176. return AC_SINGLE_USE;
  177. }
  178. override void OnStartClient(ActionData action_data)
  179. {
  180. OpenMap(action_data);
  181. }
  182. override void OnStartServer(ActionData action_data)
  183. {
  184. super.OnStartServer(action_data);
  185. OpenMap(action_data);
  186. ItemMap chernomap = ItemMap.Cast(action_data.m_MainItem);
  187. chernomap.SyncMapMarkers();
  188. }
  189. override void OnEndRequest(ActionData action_data)
  190. {
  191. action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_END);
  192. action_data.m_State = UA_FINISHED;
  193. }
  194. override void Interrupt(ActionData action_data)
  195. {
  196. if (action_data.m_Player.m_hac)
  197. {
  198. action_data.m_Player.m_hac.m_MapFolding = true;
  199. action_data.m_Player.m_hac.PerformMapChange();
  200. action_data.m_Player.m_hac.Cancel();
  201. }
  202. else //should never get here, End called from the callback
  203. {
  204. End(action_data);
  205. }
  206. }
  207. void OpenMap(ActionData action_data)
  208. {
  209. if (!action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE))
  210. {
  211. action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP,ActionUnfoldMapCB));
  212. }
  213. else
  214. {
  215. action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP,ActionUnfoldMapCB,DayZPlayerConstants.STANCEMASK_PRONE));
  216. }
  217. // sets player for associated callback to use
  218. if (action_data.m_Player.m_hac)
  219. {
  220. action_data.m_Player.m_hac.SetActionData(action_data);
  221. action_data.m_Callback = action_data.m_Player.m_hac;
  222. }
  223. }
  224. };