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- class ActionUnfoldMapCB : ActionBaseCB
- {
- bool m_MapFolding;
- bool m_HasReceivedEvent;
- bool m_CancelCondition;
- int m_InitMovementState;
- int m_FinalMovementState;
-
- void ActionUnfoldMapCB()
- {
- RegisterAnimationEvent("ActionExec", UA_ANIM_EVENT);
- EnableStateChangeCallback();
- EnableCancelCondition(true);
- }
-
- void ~ActionUnfoldMapCB()
- {
- if (GetGame() && GetGame().GetMission())
- {
- if (!CfgGameplayHandler.GetUse3DMap())
- {
- GetGame().GetMission().RemoveActiveInputExcludes({"map"}, false);
- }
- else
- {
- GetGame().GetMission().RemoveActiveInputExcludes({"loopedactions"}, false);
- }
- GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.MAP);
- }
-
- if (!m_ActionData || !m_ActionData.m_Player)
- return;
-
- ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
- if (chernomap && m_ActionData.m_Player.IsMapOpen())
- {
- chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
- }
- }
-
- override void SetActionData(ActionData action_data)
- {
- m_ActionData = action_data;
- m_InitMovementState = m_ActionData.m_Player.m_MovementState.m_iStanceIdx;
- }
-
- bool CancelCondition()
- {
- return m_CancelCondition;
- }
-
- override void OnStateChange(int pOldState, int pCurrentState)
- {
- if (!m_ActionData || !m_ActionData.m_Player)
- return;
-
- if ((pOldState == STATE_LOOP_IN && pCurrentState == STATE_LOOP_LOOP) && !m_HasReceivedEvent)
- {
- m_CancelCondition = true;
- }
- }
-
- override void OnAnimationEvent(int pEventID)
- {
- if (!m_ActionData || !m_ActionData.m_Player)
- return;
-
- switch (pEventID)
- {
- case UA_ANIM_EVENT:
- m_HasReceivedEvent = true;
- m_FinalMovementState = m_ActionData.m_Player.m_MovementState.m_iStanceIdx;
-
- if (StateCheck())
- {
- PerformMapChange();
- m_CancelCondition = false;
- }
- else
- {
- m_CancelCondition = true;
- }
- break;
- }
- }
-
- override void OnFinish(bool pCanceled)
- {
- if (m_ActionData && m_ActionData.m_Player)
- {
- if (m_ActionData && m_ActionData.m_ActionComponent)
- m_ActionData.m_State = m_ActionData.m_ActionComponent.Interrupt(m_ActionData);
-
- if ((!GetGame().IsDedicatedServer()) && GetGame().GetUIManager() && GetGame().GetUIManager().IsMenuOpen(MENU_MAP))
- {
- GetGame().GetUIManager().FindMenu(MENU_MAP).Close();
- }
-
- ActionUnfoldMap action = ActionUnfoldMap.Cast(m_ActionData.m_Action);
- m_InitMovementState = -1;
- m_FinalMovementState = -1;
-
- m_ActionData.m_Player.SetMapClosingSyncSet(false); //reset
-
- ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
- if (chernomap && m_ActionData.m_Player.IsMapOpen())
- {
- chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
- }
-
- if (action)
- action.End(m_ActionData);
- }
- }
-
- void PerformMapChange()
- {
- if (m_ActionData.m_Player.IsSwimming() || m_ActionData.m_Player.IsClimbing() || m_ActionData.m_Player.IsFalling() || m_ActionData.m_Player.IsClimbingLadder() || m_ActionData.m_Player.IsUnconscious() || m_ActionData.m_Player.IsRestrained())
- return;
-
- ItemMap chernomap = ItemMap.Cast(m_ActionData.m_Player.GetItemInHands());
- if (chernomap)
- {
- if (!m_ActionData.m_Player.IsMapOpen() && !m_MapFolding)
- {
- if (m_CancelCondition) //do not open when cancelling in progress
- return;
-
- chernomap.SetMapStateOpen(true, m_ActionData.m_Player);
-
- if (!GetGame().IsMultiplayer() || GetGame().IsServer())
- {
- //chernomap.SyncMapMarkers();
- }
-
- if (!GetGame().IsDedicatedServer())
- {
- UIManager m_UIManager;
- UIScriptedMenu mapMenu;
- m_UIManager = GetGame().GetUIManager();
- m_UIManager.CloseAll();
- if (!CfgGameplayHandler.GetUse3DMap())
- {
- mapMenu = m_UIManager.EnterScriptedMenu(MENU_MAP, null);
- mapMenu.InitMapItem(chernomap);
- mapMenu.LoadMapMarkers();
- GetGame().GetMission().AddActiveInputExcludes({"map"});
- }
- else
- {
- GetGame().GetMission().AddActiveInputExcludes({"loopedactions"});
- }
-
- GetGame().GetMission().AddActiveInputRestriction(EInputRestrictors.MAP);
- }
- }
- else if (m_ActionData.m_Player.IsMapOpen())
- {
- chernomap.SetMapStateOpen(false, m_ActionData.m_Player);
- m_MapFolding = true;
- m_ActionData.m_Player.SetMapOpen(false);
- }
- }
- }
-
- bool StateCheck()
- {
- return m_InitMovementState == m_FinalMovementState;
- }
- }
- class ActionUnfoldMap: ActionBase
- {
- void ActionUnfoldMap()
- {
- m_Text = "#unfold_map";
- }
-
- override bool IsInstant()
- {
- return false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTNone();
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (player.m_hac || player.IsMapOpen())
- {
- return false;
- }
- return true;
- }
-
- override int GetActionCategory()
- {
- return AC_SINGLE_USE;
- }
-
- override void OnStartClient(ActionData action_data)
- {
- OpenMap(action_data);
- }
-
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer(action_data);
-
- OpenMap(action_data);
- ItemMap chernomap = ItemMap.Cast(action_data.m_MainItem);
- chernomap.SyncMapMarkers();
- }
-
- override void OnEndRequest(ActionData action_data)
- {
- action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_END);
- action_data.m_State = UA_FINISHED;
- }
-
- override void Interrupt(ActionData action_data)
- {
- if (action_data.m_Player.m_hac)
- {
- action_data.m_Player.m_hac.m_MapFolding = true;
- action_data.m_Player.m_hac.PerformMapChange();
- action_data.m_Player.m_hac.Cancel();
- }
- else //should never get here, End called from the callback
- {
- End(action_data);
- }
- }
-
- void OpenMap(ActionData action_data)
- {
- if (!action_data.m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE))
- {
- action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP,ActionUnfoldMapCB));
- }
- else
- {
- action_data.m_Player.m_hac = ActionUnfoldMapCB.Cast(action_data.m_Player.StartCommand_Action(DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP,ActionUnfoldMapCB,DayZPlayerConstants.STANCEMASK_PRONE));
- }
-
- // sets player for associated callback to use
- if (action_data.m_Player.m_hac)
- {
- action_data.m_Player.m_hac.SetActionData(action_data);
- action_data.m_Callback = action_data.m_Player.m_hac;
- }
- }
- };
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