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- class ActionWashHandsItem: ActionSingleUseBase
- {
- protected const float WASH_HANDS_AMOUNT = 250; //ml
-
- void ActionWashHandsItem()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
- m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#wash_hands";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty;
- m_ConditionTarget = new CCTNone;
- }
-
- override bool HasTarget()
- {
- return false;
- }
- override bool HasProneException()
- {
- return true;
- }
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- //Print(item.GetQuantity());
- if ( player.GetItemOnSlot("Gloves") )
- return false;
-
- return player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() );
- }
- override void OnEndServer( ActionData action_data )
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_State != UA_CANCEL)
- {
- PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
- module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
- action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
- action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
- }
- }
- };
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