cctcursorparent.c 987 B

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  1. class CCTCursorParent : CCTBase
  2. {
  3. protected float m_MaximalActionDistanceSq;
  4. //approximate head heights
  5. const float HEIGHT_ERECT = 1.6;
  6. const float HEIGHT_CROUCH = 1.05;
  7. const float HEIGHT_PRONE = 0.66;
  8. void CCTCursorParent( float maximal_target_distance = UAMaxDistances.DEFAULT )
  9. {
  10. m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
  11. }
  12. override bool Can( PlayerBase player, ActionTarget target )
  13. {
  14. if( !target )
  15. return false;
  16. Object parentObject = target.GetParent();
  17. if ( !player || !parentObject || parentObject.IsDamageDestroyed() )
  18. return false;
  19. vector playerHeadPos;
  20. MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
  21. float distanceRoot = vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
  22. float distanceHead = vector.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
  23. return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
  24. }
  25. };