cctnone.c 202 B

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  1. class CCTNone : CCTBase
  2. {
  3. override bool Can( PlayerBase player, ActionTarget target )
  4. {
  5. return true;
  6. }
  7. override bool CanContinue( PlayerBase player, ActionTarget target )
  8. {
  9. return true;
  10. }
  11. };