cctself.c 253 B

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  1. class CCTSelf : CCTBase
  2. {
  3. override bool Can( PlayerBase player, ActionTarget target )
  4. {
  5. return ( player && !player.IsDamageDestroyed());
  6. }
  7. override bool CanContinue( PlayerBase player, ActionTarget target )
  8. {
  9. return Can(player, target);
  10. }
  11. };