- class BadgeBleeding extends DisplayElementBadge
- {
- void BadgeBleeding(PlayerBase player)
- {
- NUM_OF_BITS = 1;
- m_Key = NTFKEY_BLEEDISH;
- m_Type = eDisplayElements.DELM_BADGE_BLEEDING;
- m_IsClientOnly = true;
- }
-
- override void UpdateHUD()
- {
- super.UpdateHUD();
- }
- }
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