badgebleeding.c 276 B

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  1. class BadgeBleeding extends DisplayElementBadge
  2. {
  3. void BadgeBleeding(PlayerBase player)
  4. {
  5. NUM_OF_BITS = 1;
  6. m_Key = NTFKEY_BLEEDISH;
  7. m_Type = eDisplayElements.DELM_BADGE_BLEEDING;
  8. m_IsClientOnly = true;
  9. }
  10. override void UpdateHUD()
  11. {
  12. super.UpdateHUD();
  13. }
  14. }