outdoorthermometer.c 2.8 KB

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  1. class OutdoorThermometerManager
  2. {
  3. private static float TIME_BETWEEN_UPDATE = 1;
  4. private static float LIMIT_FOR_UPDATE_ALL_THERMOMETERS = 100;
  5. private static ref array<OutdoorThermometer> m_Thermometers;
  6. private static int m_LastCheckIndex;
  7. private static float m_TimeToUpdate;
  8. //How many thermomethers will be set per update.
  9. private static int m_NumUpdate = 1;
  10. static void Init()
  11. {
  12. m_Thermometers = new array<OutdoorThermometer>;
  13. m_LastCheckIndex = 0;
  14. m_TimeToUpdate = 0;
  15. }
  16. static void Cleanup()
  17. {
  18. m_Thermometers = null;
  19. m_LastCheckIndex = 0;
  20. }
  21. static void Add(OutdoorThermometer thermometer)
  22. {
  23. if (m_Thermometers)
  24. {
  25. m_Thermometers.Insert(thermometer);
  26. m_NumUpdate = Math.Ceil((m_Thermometers.Count() * TIME_BETWEEN_UPDATE) / LIMIT_FOR_UPDATE_ALL_THERMOMETERS);
  27. }
  28. }
  29. static void Remove(OutdoorThermometer thermometer)
  30. {
  31. if (m_Thermometers)
  32. {
  33. m_Thermometers.RemoveItem(thermometer);
  34. m_NumUpdate = Math.Ceil((m_Thermometers.Count() * TIME_BETWEEN_UPDATE) / LIMIT_FOR_UPDATE_ALL_THERMOMETERS);
  35. }
  36. }
  37. static void Update(float timeslice)
  38. {
  39. int count = m_Thermometers.Count();
  40. if (count)
  41. {
  42. if (m_TimeToUpdate < 0)
  43. {
  44. for (int i = 0; i < m_NumUpdate; i++)
  45. {
  46. if (m_LastCheckIndex >= count)
  47. m_LastCheckIndex = 0;
  48. m_Thermometers[m_LastCheckIndex].UpdateTemperature();
  49. m_LastCheckIndex++;
  50. }
  51. m_TimeToUpdate = TIME_BETWEEN_UPDATE;
  52. }
  53. else
  54. m_TimeToUpdate -= timeslice;
  55. }
  56. }
  57. }
  58. class OutdoorThermometer : House
  59. {
  60. protected float m_MaxValue = 50;
  61. protected float m_MinValue = -20;
  62. void OutdoorThermometer()
  63. {
  64. OutdoorThermometerManager.Add(this);
  65. GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(LateInit, 250);
  66. }
  67. void ~OutdoorThermometer()
  68. {
  69. OutdoorThermometerManager.Remove(this);
  70. }
  71. void UpdateTemperature()
  72. {
  73. float temperature = g_Game.GetMission().GetWorldData().GetTemperature(this, EEnvironmentTemperatureComponent.ALTITUDE|EEnvironmentTemperatureComponent.OVERCAST|EEnvironmentTemperatureComponent.FOG);
  74. float temperature01 = (temperature - m_MinValue) / (m_MaxValue - m_MinValue);
  75. temperature01 = Math.Clamp(temperature01, 0.0, 1.0);
  76. SetAnimationPhase("ThermoGauge", temperature01);
  77. }
  78. private void LateInit()
  79. {
  80. GetGame().RegisterNetworkStaticObject(this);
  81. UpdateTemperature();
  82. }
  83. }
  84. class Land_OutsideThermometer : OutdoorThermometer
  85. {
  86. void Land_OutsideThermometer()
  87. {
  88. m_MinValue = -40.0;
  89. m_MaxValue = 50.0;
  90. }
  91. }
  92. class Land_OutsideThermometer_1 : OutdoorThermometer
  93. {
  94. void Land_OutsideThermometer_1()
  95. {
  96. m_MinValue = -30.0;
  97. m_MaxValue = 50;
  98. }
  99. }
  100. class Land_OutsideThermometer_2 : OutdoorThermometer
  101. {
  102. void Land_OutsideThermometer_2()
  103. {
  104. m_MinValue = -35.0;
  105. m_MaxValue = 55.0;
  106. }
  107. }
  108. class Land_OutsideThermometer_2_wall : Land_OutsideThermometer_2
  109. {
  110. }