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- class OutdoorThermometerManager
- {
- private static float TIME_BETWEEN_UPDATE = 1;
- private static float LIMIT_FOR_UPDATE_ALL_THERMOMETERS = 100;
- private static ref array<OutdoorThermometer> m_Thermometers;
- private static int m_LastCheckIndex;
- private static float m_TimeToUpdate;
- //How many thermomethers will be set per update.
- private static int m_NumUpdate = 1;
-
- static void Init()
- {
- m_Thermometers = new array<OutdoorThermometer>;
- m_LastCheckIndex = 0;
- m_TimeToUpdate = 0;
- }
-
- static void Cleanup()
- {
- m_Thermometers = null;
- m_LastCheckIndex = 0;
- }
-
- static void Add(OutdoorThermometer thermometer)
- {
- if (m_Thermometers)
- {
- m_Thermometers.Insert(thermometer);
-
- m_NumUpdate = Math.Ceil((m_Thermometers.Count() * TIME_BETWEEN_UPDATE) / LIMIT_FOR_UPDATE_ALL_THERMOMETERS);
- }
- }
-
- static void Remove(OutdoorThermometer thermometer)
- {
- if (m_Thermometers)
- {
- m_Thermometers.RemoveItem(thermometer);
-
- m_NumUpdate = Math.Ceil((m_Thermometers.Count() * TIME_BETWEEN_UPDATE) / LIMIT_FOR_UPDATE_ALL_THERMOMETERS);
- }
- }
-
- static void Update(float timeslice)
- {
- int count = m_Thermometers.Count();
- if (count)
- {
- if (m_TimeToUpdate < 0)
- {
- for (int i = 0; i < m_NumUpdate; i++)
- {
- if (m_LastCheckIndex >= count)
- m_LastCheckIndex = 0;
- m_Thermometers[m_LastCheckIndex].UpdateTemperature();
- m_LastCheckIndex++;
- }
- m_TimeToUpdate = TIME_BETWEEN_UPDATE;
- }
- else
- m_TimeToUpdate -= timeslice;
- }
- }
- }
- class OutdoorThermometer : House
- {
- protected float m_MaxValue = 50;
- protected float m_MinValue = -20;
-
- void OutdoorThermometer()
- {
- OutdoorThermometerManager.Add(this);
- GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(LateInit, 250);
- }
-
- void ~OutdoorThermometer()
- {
- OutdoorThermometerManager.Remove(this);
- }
-
- void UpdateTemperature()
- {
- float temperature = g_Game.GetMission().GetWorldData().GetTemperature(this, EEnvironmentTemperatureComponent.ALTITUDE|EEnvironmentTemperatureComponent.OVERCAST|EEnvironmentTemperatureComponent.FOG);
- float temperature01 = (temperature - m_MinValue) / (m_MaxValue - m_MinValue);
-
- temperature01 = Math.Clamp(temperature01, 0.0, 1.0);
-
- SetAnimationPhase("ThermoGauge", temperature01);
- }
-
- private void LateInit()
- {
- GetGame().RegisterNetworkStaticObject(this);
- UpdateTemperature();
- }
- }
- class Land_OutsideThermometer : OutdoorThermometer
- {
- void Land_OutsideThermometer()
- {
- m_MinValue = -40.0;
- m_MaxValue = 50.0;
- }
- }
- class Land_OutsideThermometer_1 : OutdoorThermometer
- {
- void Land_OutsideThermometer_1()
- {
- m_MinValue = -30.0;
- m_MaxValue = 50;
- }
- }
- class Land_OutsideThermometer_2 : OutdoorThermometer
- {
- void Land_OutsideThermometer_2()
- {
- m_MinValue = -35.0;
- m_MaxValue = 55.0;
- }
- }
- class Land_OutsideThermometer_2_wall : Land_OutsideThermometer_2
- {
- }
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