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- class Bonfire extends BuildingSuper
- {
- const float TIMER_HEATING_UPDATE_INTERVAL = 2;
- const float PARAM_HEAT_RADIUS = 15;
- const float PARAM_FULL_HEAT_RADIUS = 5;
- const float PARAM_MAX_TRANSFERED_TEMPERATURE = 25; //! maximum value for temperature that will be transfered to player (environment)
- const float CONST_FIRE_TEMP = 1000;
- protected BonfireLight m_Light;
- protected Particle m_ParticleFire;
- protected Particle m_ParticleSmoke;
- protected EffectSound m_SoundFireLoop;
-
- //Heating related variables
- protected ref Timer m_BonfireHeatingTimer; //! DEPRECATED
-
- // UniversalTemperatureSource
- protected ref UniversalTemperatureSource m_UTSource;
- protected ref UniversalTemperatureSourceSettings m_UTSSettings;
- protected ref UniversalTemperatureSourceLambdaConstant m_UTSLBonfire;
-
- override void EEInit()
- {
- super.EEInit();
-
- #ifndef SERVER
- // object creation - create effects (light, particles, sound)
-
- // light
- if (!m_Light)
- {
- m_Light = BonfireLight.Cast(ScriptedLightBase.CreateLight(BonfireLight, Vector(0,0,0), 1));
- m_Light.AttachOnMemoryPoint(this, m_Light.m_MemoryPoint);
- m_Light.FadeBrightnessTo(m_Light.m_FireBrightness, 0);
- m_Light.FadeRadiusTo(m_Light.m_FireRadius, 0);
- }
-
- // particles
- if (!m_ParticleSmoke)
- {
- m_ParticleSmoke = ParticleManager.GetInstance().PlayOnObject(ParticleList.BONFIRE_SMOKE, this, GetMemoryPointPos("bonfire_smoke"), Vector(0,0,0), true);
- }
- if (!m_ParticleFire)
- {
- m_ParticleFire = ParticleManager.GetInstance().PlayOnObject(ParticleList.BONFIRE_FIRE, this, GetMemoryPointPos("bonfire_fire"), Vector(0,0,0), true);
- }
-
- // sounds
- if (!m_SoundFireLoop)
- {
- PlaySoundSetLoop(m_SoundFireLoop, "HeavyFire_SoundSet", 1.0, 2.0);
- }
- #endif
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSSettings = new UniversalTemperatureSourceSettings();
- m_UTSSettings.m_UpdateInterval = TIMER_HEATING_UPDATE_INTERVAL;
- m_UTSSettings.m_Updateable = true;
- m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
- m_UTSSettings.m_TemperatureCap = PARAM_MAX_TRANSFERED_TEMPERATURE;
- m_UTSSettings.m_RangeFull = PARAM_FULL_HEAT_RADIUS;
- m_UTSSettings.m_RangeMax = PARAM_HEAT_RADIUS;
-
- m_UTSLBonfire = new UniversalTemperatureSourceLambdaConstant();
- m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLBonfire);
- m_UTSource.SetActive(true);
- }
- }
-
- override void EEDelete(EntityAI parent)
- {
- super.EEDelete(parent);
- #ifndef SERVER
- // outside of bubble - do effects cleanup (light, particles, sound)
-
- // light
- if (m_Light)
- {
- m_Light.FadeOut();
- }
-
- // particles
- if (m_ParticleSmoke)
- {
- m_ParticleSmoke.Stop();
- }
- if (m_ParticleFire)
- {
- m_ParticleFire.Stop();
- }
-
- // sounds
- if (m_SoundFireLoop)
- {
- m_SoundFireLoop.SoundStop();
- }
- #endif
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetActive(false);
- }
- }
-
- //! DEPRECATED
- protected void BonfireHeating() {};
- }
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