wreck_mi8.c 357 B

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  1. //New russian helicopter crash site
  2. class Wreck_Mi8_Crashed extends CrashBase
  3. {
  4. void Wreck_Mi8_Crashed()
  5. {
  6. if ( !GetGame().IsDedicatedServer() )
  7. {
  8. m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(2, 0, -5));
  9. }
  10. }
  11. }
  12. //Old Russian helicopter crash site
  13. class Wreck_Mi8 extends CrashBase
  14. {
  15. }