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- class FAL_Base : RifleBoltLock_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new FALRecoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "Fal_OeBttstck" );
- inventory.CreateInInventory( "M4_T3NRDSOptic" );
- inventory.CreateInInventory( "Battery9V" );
-
- SpawnAttachedMagazine("Mag_FAL_20Rnd");
- }
- };
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