famas.c 1.1 KB

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  1. class Famas_Base : RifleBoltFree_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new FamasRecoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. SpawnAttachedMagazine("Mag_Famas_25Rnd");
  11. }
  12. /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
  13. {
  14. if ( weaponAction == WeaponActions.RELOAD)
  15. {
  16. switch (subCommand)
  17. {
  18. case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
  19. return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
  20. case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
  21. return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
  22. case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
  23. return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
  24. case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
  25. return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
  26. default:
  27. return subCommand;
  28. }
  29. }
  30. return subCommand;
  31. }*/
  32. };
  33. class FAMAS : Famas_Base {};
  34. class SawedOffFAMAS : Famas_Base {};