123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- // eject
- //TODO MW delete this file
- class WeaponEjectBullet_Start extends WeaponStartAction
- { };
- /*
- class WeaponEjectBullet_Cartridge extends WeaponStateBase
- {
- Magazine m_dstMagazine; /// destination of the cartridge
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
- DayZPlayer p = e.m_player;
- int mi = m_weapon.GetCurrentMuzzle();
- ejectBulletAndStoreInMagazine(m_weapon, mi, m_dstMagazine, p); // MP-safe
- }
- override void OnAbort (WeaponEventBase e)
- {
- m_dstMagazine = NULL;
- super.OnAbort(e);
- }
- override void OnExit (WeaponEventBase e)
- {
- m_dstMagazine = NULL;
- super.OnExit(e);
- }
- };
- */
- /*
- class WeaponEjectBullet_Cartridge_W4T extends WeaponEjectBullet_Cartridge
- {
- override bool IsWaitingForActionFinish () { return true; }
- };
- */
- class WeaponEjectBullet extends WeaponStateBase
- {
- WeaponActions m_action;
- int m_actionType;
- Magazine m_dstMagazine; /// destination of the cartridge
- ref WeaponEjectBullet_Start m_start;
- ref WeaponEjectBullet_Cartridge_W4T m_eject; // @TODO: workaround for missing BH event
- ref BulletHide_W4T m_hideB;
- ref WeaponChamberFromAttMag_W4T m_chamber;
- void WeaponEjectBullet (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
- {
- m_action = action;
- m_actionType = actionType;
- // setup nested state machine
- m_start = new WeaponEjectBullet_Start(m_weapon, this, m_action, m_actionType);
- m_eject = new WeaponEjectBullet_Cartridge_W4T(m_weapon, this); // @TODO: workaround for missing BH event (_W4T)
- m_hideB = new BulletHide_W4T(m_weapon, this);
- m_chamber = new WeaponChamberFromAttMag_W4T(m_weapon, this);
-
- // events
- WeaponEventBase __be_ = new WeaponEventAnimBulletEject;
- WeaponEventBase __bh_ = new WeaponEventAnimBulletHide;
- WeaponEventBase __ck_ = new WeaponEventAnimCocked;
- WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
- m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
- // transitions
- m_fsm.AddTransition(new WeaponTransition( m_start, __be_, m_eject));
- m_fsm.AddTransition(new WeaponTransition( m_eject, __bh_, m_hideB));
- m_fsm.AddTransition(new WeaponTransition( m_eject, __ck_, m_chamber, NULL, new WeaponGuardHasAmmo(m_weapon)));
- m_fsm.AddTransition(new WeaponTransition( m_hideB, __ck_, m_chamber, NULL, new WeaponGuardHasAmmo(m_weapon)));
- m_fsm.AddTransition(new WeaponTransition( m_hideB, _fin_, NULL));
- m_fsm.AddTransition(new WeaponTransition( m_eject, _fin_, NULL)); // @TODO: workaround for missing BH event
- m_fsm.AddTransition(new WeaponTransition(m_chamber, _fin_, NULL));
-
- // Safety exits
- m_fsm.AddTransition(new WeaponTransition(m_start , _fin_, null));
- m_fsm.SetInitialState(m_start);
- }
- override void OnEntry (WeaponEventBase e)
- {
- if (e)
- {
- if (e.m_magazine)
- m_dstMagazine = e.m_magazine;
- m_eject.m_dstMagazine = m_dstMagazine;
-
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponEjectBullet m_mag=" + m_dstMagazine.ToString() + ", e.mag=" + e.m_magazine.ToString()); }
- }
- super.OnEntry(e); // @NOTE: super after submachine init (prevent override from submachine start)
-
- }
- override void OnAbort (WeaponEventBase e)
- {
- m_dstMagazine = NULL;
- super.OnAbort(e);
- }
- override void OnExit (WeaponEventBase e)
- {
- m_dstMagazine = NULL;
- super.OnExit(e);
- }
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_dstMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponEjectBullet.LoadCurrentFSMState: cannot write m_dstMagazine for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_dstMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponEjectBullet.LoadCurrentFSMState: cannot read m_dstMagazine for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- };
|