weapon_utils.c 4.5 KB

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  1. bool pushToChamberFromAttachedMagazine(Weapon_Base weapon, int muzzleIndex)
  2. {
  3. Magazine mag = weapon.GetMagazine(muzzleIndex);
  4. if (mag && !mag.IsDamageDestroyed())
  5. {
  6. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, using attached magazine mag=" + mag.ToString()); }
  7. float damage;
  8. string type;
  9. if (mag && mag.LocalAcquireCartridge(damage, type))
  10. {
  11. weapon.SelectionBulletShow();
  12. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, ok - cartridge acquired: dmg=" + damage + " type=" + type); }
  13. }
  14. else
  15. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, error - cannot take cartridge from magazine");
  16. if (weapon.PushCartridgeToChamber(muzzleIndex, damage, type))
  17. {
  18. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, ok - loaded chamber"); }
  19. return true;
  20. }
  21. else
  22. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, error - cannot load chamber!");
  23. }
  24. else
  25. {
  26. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine - magazine destroyer or no attached"); }
  27. //Error("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromAttachedMagazine, error - no magazine attached");
  28. }
  29. return false;
  30. }
  31. bool pushToChamberFromInnerMagazine(Weapon_Base weapon, int muzzleIndex)
  32. {
  33. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromInnerMagazine, using inner magazine."); }
  34. float damage;
  35. string type;
  36. if (weapon.PopCartridgeFromInternalMagazine(muzzleIndex,damage, type))
  37. {
  38. weapon.SelectionBulletShow();
  39. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromInnerMagazine, ok - cartridge acquired: dmg=" + damage + " type=" + type); }
  40. }
  41. else
  42. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromInnerMagazine, error - cannot take cartridge from magazine");
  43. if (weapon.PushCartridgeToChamber(muzzleIndex, damage, type))
  44. {
  45. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromInnerMagazine, ok - loaded chamber"); }
  46. return true;
  47. }
  48. else
  49. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " chamberFromInnerMagazine, error - cannot load chamber!");
  50. return false;
  51. }
  52. void ejectBulletAndStoreInMagazine(Weapon_Base weapon, int muzzleIndex, Magazine mag, DayZPlayer p)
  53. {
  54. float damage = 0;
  55. string type = string.Empty;
  56. string magazineTypeName = weapon.GetChamberedCartridgeMagazineTypeName(muzzleIndex);
  57. if (weapon.EjectCartridge(muzzleIndex, damage, type))
  58. {
  59. if (LogManager.IsWeaponLogEnable())
  60. wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, ejected chambered cartridge");
  61. }
  62. else
  63. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, error - cannot eject chambered cartridge!");
  64. if (!GetGame().IsMultiplayer() || GetGame().IsServer())
  65. {
  66. if (mag == null)
  67. {
  68. //! no magazine configured in parent state, looking in inventory
  69. if (DayZPlayerUtils.HandleStoreCartridge(p, weapon, muzzleIndex, damage, type, magazineTypeName))
  70. {
  71. if (LogManager.IsWeaponLogEnable())
  72. wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, ok - cartridge stored in magazine");
  73. }
  74. else
  75. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, error - cannot store cartridge!");
  76. }
  77. else
  78. {
  79. if (mag.ServerStoreCartridge(damage, type))
  80. {
  81. mag.SetSynchDirty();
  82. if (LogManager.IsWeaponLogEnable())
  83. wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, ok - cartridge stored in user defined magazine");
  84. }
  85. else
  86. Error("[wpnfsm] " + Object.GetDebugName(weapon) + " ejectBulletAndStoreInMagazine, error - cannot store cartridge in magazine");
  87. }
  88. }
  89. }
  90. bool magazinesHaveEqualSizes(notnull Magazine mag, notnull Magazine mag2)
  91. {
  92. int w, h;
  93. GetGame().GetInventoryItemSize(mag, w, h);
  94. int w2, h2;
  95. GetGame().GetInventoryItemSize(mag2, w2, h2);
  96. if (w == w2 && h == h2)
  97. {
  98. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] guard - same inventory sizes"); }
  99. return true;
  100. }
  101. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] guard - different inventory sizes"); }
  102. return false;
  103. }