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- class Glock19_Base : Pistol_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new GlockRecoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "PistolSuppressor" );
- inventory.CreateInInventory( "FNP45_MRDSOptic" );
- inventory.CreateInInventory( "TLRLight" );
- inventory.CreateInInventory( "Battery9V" );
- inventory.CreateInInventory( "Battery9V" );
-
- SpawnAttachedMagazine("Mag_Glock_15Rnd");
- }
-
- };
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