longhorn.c 317 B

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  1. class LongHorn_Base : SingleShotPistol_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new LongHornRecoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. super.OnDebugSpawn();
  11. GetInventory().CreateInInventory( "PistolOptic" );
  12. }
  13. };
  14. class LongHorn : LongHorn_Base {};