- class LongHorn_Base : SingleShotPistol_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new LongHornRecoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- super.OnDebugSpawn();
- GetInventory().CreateInInventory( "PistolOptic" );
- }
- };
- class LongHorn : LongHorn_Base {};
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